All nine new dungeons of WoW: Forever
WoW: Forever launches with nine brand new five player dungeons, spread over the Eastern Kingdoms and Kalimdor, from level 13 to 60. Blizzard showed three of them earlier in a video, now we know them all.
At a glance
- Hall of Thanes, level 13 to 18, beneath Ironforge
- Ruins of Lordaeron, level 15 to 20, above the Undercity
- Excavation Site, level 24 to 29, Wetlands
- City of Dalaran, level 28 to 33, Alterac Mountains
- The Drowned City, level 35 to 40, off the coast of Stranglethorn Vale
- Krol'dok Stronghold, level 40 to 45, Riverglades
- Alcaz Prison, level 48 to 53, Dustwallow Marsh
- Blackmaw Hold, level 55 to 60, Azshara
- Shaper's Terrace, level 58 to 60, Un'Goro Crater
Hall of Thanes (13 to 18)

Deep below Ironforge lies the resting place of the dwarven kings, and intruders, most likely Dark Iron dwarves, have broken in. Drive them out and find out what has woken up between the whispering walls. For us as Horde this means a trip into Alliance territory, because the entrance is in Ironforge.
Ruins of Lordaeron (15 to 20)

Our own dungeon, right above the Undercity. The Forsaken are reclaiming the ruins of Lordaeron, but the Scourge still haunts the city and a necromancer is gathering power. Help secure the city and stop him.
Excavation Site (24 to 29)

A strange mist rolls down the mountains above Whelgar's Excavation in the Wetlands, near Thelgen Rock and Dun Algaz, with flashes of light on the horizon. Beyond the dig lies a place frozen in time, guarded by rogue titan constructs and dangerous wildlife.
City of Dalaran (28 to 33)
The magic barrier around Dalaran has fallen, and the city is in arcane chaos: spells backfire and constructs run wild. Once you have earned the trust of the Kirin Tor, you enter through the sewers and choose between several paths on your way to the source of the trouble. The picture at the top of this article shows the city.
As Horde you start the attunement in Tarren Mill with "Key to the City" and "Prison Break-In" from Magus Wordeen Voidglare. The full route is in our guide: https://legendsofazeroth.com/news/how-to-get-attuned-to-the-city-of-dalaran-dungeon-as-horde
The Drowned City (35 to 40)

West of Grom'gol, ancient troll ruins have risen from the sea. Trolls and naga roam the streets and a pirate ship met a very bad end. You dive below the water to find the entrance, and this open air dungeon changes around you: mist and rain build into a full storm before the last boss.
Krol'dok Stronghold (40 to 45)

Ogre outrunners kidnap travellers and raid villages all over the Riverglades. Follow them to Krol'dok Stronghold, a huge fortress full of workshops, camps and guarded passages, and put an end to the raids. And find out what that strange chanting at night is about.
Alcaz Prison (48 to 53)

For years there were rumours about important prisoners on Alcaz Island in Dustwallow Marsh, even King Varian Wrynn. Now its doors finally open. Inside, the Defias Brotherhood and the naga are at war, and you uncover new pieces of a familiar mystery.
Blackmaw Hold (55 to 60)

Behind a long sealed gate in Azshara lies a great furbolg city. The Blackmaw clan is fighting a corruption that spreads through its groves and mountain tunnels. A big max level dungeon with several routes and bosses, and in its deepest part maybe a path that leads even further below Azeroth.
Shaper's Terrace (58 to 60)

High in the northern hills of Un'Goro Crater stands an ancient titan facility. Dinosaurs, tar pits and glowing crystals: bring the power crystals you collect in Un'Goro and use them on consoles inside, so what you do outside matters inside.
What this means for Legends of Azeroth
Nine dungeons means plenty of reasons to group up on the way to 60, and Ruins of Lordaeron is right on our doorstep. Which one are you running first? Let us know in Discord, and look for a group on the calendar. Want more on dungeons while leveling? Episode 3 of the WoW: Forever Podcast is all about it.
Source: Blizzard Entertainment at https://worldofwarcraft.blizzard.com/en-gb/news/24301455